using System;
using System.Collections.Generic;
using System.Text;
using GameFramework;

namespace Projet_X0
{
    public class InterfaceEntity : Entity
    {
        protected Player player = null;
        public InterfaceEntity(Player player)
            : base((int)EntityID.Interface)
        {
            this.player = player;
            form = new Form(this, new InterfaceMesh());
        }
        public Player GetPlayer()
        {
            return player;
        }

    }
}
